Technical Artist
ascent-robotics
Job description
About the role
Are you interested in capitalizing on your strengths and solving interesting problems? We are looking for senior technical artists who are motivated to make a difference together with our multinational team of experts led by Ken Kutaragi, the father of PlayStation. Join Ascent Robotics to work at the forefront of digital twin, AI and robotics.
Key responsibilities
- Create high‑quality 3D models for our digital twin solutions.
- Perform polygon modeling with proficiency.
- Handle PBR pipeline.
- Develop tools to streamline different pipelines.
Required profile
- Good attitude and efficient work habits.
- Ability to work under pressure and meet deadlines.
- Open to using various mainstream software and adapting to new technologies, including AI.
- Demonstrates rapid creation of proof‑of‑concepts (POCs).
Required skills
- Proficient in Blender and Photoshop, with experience in UV unwrapping and texturing.
- Familiar with Substance Painter or equivalent software.
- Proficient in Houdini and VEX.
- Proficient in Python for tool development.
- Proficient in JavaScript, C#, and C/C++.
- Familiar with rendering workflows such as Blender Eevee and Cycles.
What we offer
- Competitive salary reviewed twice a year.
- Flextime with core hours from 10 am to 4 pm.
- 15 days paid holiday per year (prorated).
- Japanese social insurance (pension, health, unemployment, workers’ accident).
- Language learning support for Japanese and English.
- Self‑development and gym expense support.
- Parental leave and support.
- Relocation and visa support for overseas candidates.
- Free bottled drinks and coffee.
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